PATH:
opt
/
bitninja-threat-hunting
/
node_modules
/
node-pty
/
deps
/
winpty
/
src
/
agent
// Copyright (c) 2011-2016 Ryan Prichard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. #ifndef AGENT_WIN32_CONSOLE_BUFFER_H #define AGENT_WIN32_CONSOLE_BUFFER_H #include <windows.h> #include <string.h> #include <memory> #include "Coord.h" #include "SmallRect.h" class ConsoleScreenBufferInfo : public CONSOLE_SCREEN_BUFFER_INFO { public: ConsoleScreenBufferInfo() { memset(this, 0, sizeof(*this)); } Coord bufferSize() const { return dwSize; } SmallRect windowRect() const { return srWindow; } Coord cursorPosition() const { return dwCursorPosition; } }; class Win32ConsoleBuffer { private: Win32ConsoleBuffer(HANDLE conout, bool owned) : m_conout(conout), m_owned(owned) { } public: static const int kDefaultAttributes = 7; ~Win32ConsoleBuffer() { if (m_owned) { CloseHandle(m_conout); } } static std::unique_ptr<Win32ConsoleBuffer> openStdout(); static std::unique_ptr<Win32ConsoleBuffer> openConout(); static std::unique_ptr<Win32ConsoleBuffer> createErrorBuffer(); Win32ConsoleBuffer(const Win32ConsoleBuffer &other) = delete; Win32ConsoleBuffer &operator=(const Win32ConsoleBuffer &other) = delete; HANDLE conout(); void clearLines(int row, int count, const ConsoleScreenBufferInfo &info); void clearAllLines(const ConsoleScreenBufferInfo &info); // Buffer and window sizes. ConsoleScreenBufferInfo bufferInfo(); Coord bufferSize(); SmallRect windowRect(); void resizeBuffer(const Coord &size); bool resizeBufferRange(const Coord &initialSize, Coord &finalSize); bool resizeBufferRange(const Coord &initialSize) { Coord dummy; return resizeBufferRange(initialSize, dummy); } void moveWindow(const SmallRect &rect); // Cursor. Coord cursorPosition(); void setCursorPosition(const Coord &point); // Screen content. void read(const SmallRect &rect, CHAR_INFO *data); void write(const SmallRect &rect, const CHAR_INFO *data); void setTextAttribute(WORD attributes); private: HANDLE m_conout = nullptr; bool m_owned = false; }; #endif // AGENT_WIN32_CONSOLE_BUFFER_H
[-] DebugShowInput.h
[edit]
[-] ConsoleLine.cc
[edit]
[-] LargeConsoleRead.cc
[edit]
[-] NamedPipe.h
[edit]
[-] ConsoleInput.h
[edit]
[-] Win32Console.cc
[edit]
[-] DsrSender.h
[edit]
[-] ConsoleFont.h
[edit]
[+]
..
[-] Coord.h
[edit]
[-] main.cc
[edit]
[-] Scraper.h
[edit]
[-] DebugShowInput.cc
[edit]
[-] InputMap.cc
[edit]
[-] DefaultInputMap.h
[edit]
[-] Scraper.cc
[edit]
[-] SmallRect.h
[edit]
[-] AgentCreateDesktop.h
[edit]
[-] LargeConsoleRead.h
[edit]
[-] subdir.mk
[edit]
[-] EventLoop.h
[edit]
[-] InputMap.h
[edit]
[-] Win32ConsoleBuffer.cc
[edit]
[-] SimplePool.h
[edit]
[-] UnicodeEncoding.h
[edit]
[-] Terminal.cc
[edit]
[-] Win32Console.h
[edit]
[-] Win32ConsoleBuffer.h
[edit]
[-] EventLoop.cc
[edit]
[-] NamedPipe.cc
[edit]
[-] DefaultInputMap.cc
[edit]
[-] ConsoleInputReencoding.cc
[edit]
[-] ConsoleInput.cc
[edit]
[-] UnicodeEncodingTest.cc
[edit]
[-] Terminal.h
[edit]
[-] Agent.h
[edit]
[-] Agent.cc
[edit]
[-] ConsoleFont.cc
[edit]
[-] ConsoleInputReencoding.h
[edit]
[-] AgentCreateDesktop.cc
[edit]
[-] ConsoleLine.h
[edit]