PATH:
opt
/
bitninja-threat-hunting
/
node_modules
/
node-pty
/
deps
/
winpty
/
src
/
agent
// Copyright (c) 2011-2016 Ryan Prichard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. #ifndef AGENT_SCRAPER_H #define AGENT_SCRAPER_H #include <windows.h> #include <stdint.h> #include <memory> #include <vector> #include "ConsoleLine.h" #include "Coord.h" #include "LargeConsoleRead.h" #include "SmallRect.h" #include "Terminal.h" class ConsoleScreenBufferInfo; class Win32Console; class Win32ConsoleBuffer; // We must be able to issue a single ReadConsoleOutputW call of // MAX_CONSOLE_WIDTH characters, and a single read of approximately several // hundred fewer characters than BUFFER_LINE_COUNT. const int BUFFER_LINE_COUNT = 3000; const int MAX_CONSOLE_WIDTH = 2500; const int MAX_CONSOLE_HEIGHT = 2000; const int SYNC_MARKER_LEN = 16; const int SYNC_MARKER_MARGIN = 200; class Scraper { public: Scraper( Win32Console &console, Win32ConsoleBuffer &buffer, std::unique_ptr<Terminal> terminal, Coord initialSize); ~Scraper(); void resizeWindow(Win32ConsoleBuffer &buffer, Coord newSize, ConsoleScreenBufferInfo &finalInfoOut); void scrapeBuffer(Win32ConsoleBuffer &buffer, ConsoleScreenBufferInfo &finalInfoOut); Terminal &terminal() { return *m_terminal; } private: void resetConsoleTracking( Terminal::SendClearFlag sendClear, int64_t scrapedLineCount); void markEntireWindowDirty(const SmallRect &windowRect); void scanForDirtyLines(const SmallRect &windowRect); void clearBufferLines(int firstRow, int count); void resizeImpl(const ConsoleScreenBufferInfo &origInfo); void syncConsoleContentAndSize(bool forceResize, ConsoleScreenBufferInfo &finalInfoOut); WORD attributesMask(); void directScrapeOutput(const ConsoleScreenBufferInfo &info, bool consoleCursorVisible); bool scrollingScrapeOutput(const ConsoleScreenBufferInfo &info, bool consoleCursorVisible, bool tentative); void syncMarkerText(CHAR_INFO (&output)[SYNC_MARKER_LEN]); int findSyncMarker(); void createSyncMarker(int row); private: Win32Console &m_console; Win32ConsoleBuffer *m_consoleBuffer = nullptr; std::unique_ptr<Terminal> m_terminal; int m_syncRow = -1; unsigned int m_syncCounter = 0; bool m_directMode = false; Coord m_ptySize; int64_t m_scrapedLineCount = 0; int64_t m_scrolledCount = 0; int64_t m_maxBufferedLine = -1; LargeConsoleReadBuffer m_readBuffer; std::vector<ConsoleLine> m_bufferData; int m_dirtyWindowTop = -1; int m_dirtyLineCount = 0; }; #endif // AGENT_SCRAPER_H
[-] DebugShowInput.h
[edit]
[-] ConsoleLine.cc
[edit]
[-] LargeConsoleRead.cc
[edit]
[-] NamedPipe.h
[edit]
[-] ConsoleInput.h
[edit]
[-] Win32Console.cc
[edit]
[-] DsrSender.h
[edit]
[-] ConsoleFont.h
[edit]
[+]
..
[-] Coord.h
[edit]
[-] main.cc
[edit]
[-] Scraper.h
[edit]
[-] DebugShowInput.cc
[edit]
[-] InputMap.cc
[edit]
[-] DefaultInputMap.h
[edit]
[-] Scraper.cc
[edit]
[-] SmallRect.h
[edit]
[-] AgentCreateDesktop.h
[edit]
[-] LargeConsoleRead.h
[edit]
[-] subdir.mk
[edit]
[-] EventLoop.h
[edit]
[-] InputMap.h
[edit]
[-] Win32ConsoleBuffer.cc
[edit]
[-] SimplePool.h
[edit]
[-] UnicodeEncoding.h
[edit]
[-] Terminal.cc
[edit]
[-] Win32Console.h
[edit]
[-] Win32ConsoleBuffer.h
[edit]
[-] EventLoop.cc
[edit]
[-] NamedPipe.cc
[edit]
[-] DefaultInputMap.cc
[edit]
[-] ConsoleInputReencoding.cc
[edit]
[-] ConsoleInput.cc
[edit]
[-] UnicodeEncodingTest.cc
[edit]
[-] Terminal.h
[edit]
[-] Agent.h
[edit]
[-] Agent.cc
[edit]
[-] ConsoleFont.cc
[edit]
[-] ConsoleInputReencoding.h
[edit]
[-] AgentCreateDesktop.cc
[edit]
[-] ConsoleLine.h
[edit]