PATH:
opt
/
bitninja-threat-hunting
/
node_modules
/
node-pty
/
deps
/
winpty
/
src
/
agent
// Copyright (c) 2015 Ryan Prichard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. #ifndef SIMPLE_POOL_H #define SIMPLE_POOL_H #include <stdlib.h> #include <vector> #include "../shared/WinptyAssert.h" template <typename T, size_t chunkSize> class SimplePool { public: ~SimplePool(); T *alloc(); void clear(); private: struct Chunk { size_t count; T *data; }; std::vector<Chunk> m_chunks; }; template <typename T, size_t chunkSize> SimplePool<T, chunkSize>::~SimplePool() { clear(); } template <typename T, size_t chunkSize> void SimplePool<T, chunkSize>::clear() { for (size_t ci = 0; ci < m_chunks.size(); ++ci) { Chunk &chunk = m_chunks[ci]; for (size_t ti = 0; ti < chunk.count; ++ti) { chunk.data[ti].~T(); } free(chunk.data); } m_chunks.clear(); } template <typename T, size_t chunkSize> T *SimplePool<T, chunkSize>::alloc() { if (m_chunks.empty() || m_chunks.back().count == chunkSize) { T *newData = reinterpret_cast<T*>(malloc(sizeof(T) * chunkSize)); ASSERT(newData != NULL); Chunk newChunk = { 0, newData }; m_chunks.push_back(newChunk); } Chunk &chunk = m_chunks.back(); T *ret = &chunk.data[chunk.count++]; new (ret) T(); return ret; } #endif // SIMPLE_POOL_H
[-] DebugShowInput.h
[edit]
[-] ConsoleLine.cc
[edit]
[-] LargeConsoleRead.cc
[edit]
[-] NamedPipe.h
[edit]
[-] ConsoleInput.h
[edit]
[-] Win32Console.cc
[edit]
[-] DsrSender.h
[edit]
[-] ConsoleFont.h
[edit]
[+]
..
[-] Coord.h
[edit]
[-] main.cc
[edit]
[-] Scraper.h
[edit]
[-] DebugShowInput.cc
[edit]
[-] InputMap.cc
[edit]
[-] DefaultInputMap.h
[edit]
[-] Scraper.cc
[edit]
[-] SmallRect.h
[edit]
[-] AgentCreateDesktop.h
[edit]
[-] LargeConsoleRead.h
[edit]
[-] subdir.mk
[edit]
[-] EventLoop.h
[edit]
[-] InputMap.h
[edit]
[-] Win32ConsoleBuffer.cc
[edit]
[-] SimplePool.h
[edit]
[-] UnicodeEncoding.h
[edit]
[-] Terminal.cc
[edit]
[-] Win32Console.h
[edit]
[-] Win32ConsoleBuffer.h
[edit]
[-] EventLoop.cc
[edit]
[-] NamedPipe.cc
[edit]
[-] DefaultInputMap.cc
[edit]
[-] ConsoleInputReencoding.cc
[edit]
[-] ConsoleInput.cc
[edit]
[-] UnicodeEncodingTest.cc
[edit]
[-] Terminal.h
[edit]
[-] Agent.h
[edit]
[-] Agent.cc
[edit]
[-] ConsoleFont.cc
[edit]
[-] ConsoleInputReencoding.h
[edit]
[-] AgentCreateDesktop.cc
[edit]
[-] ConsoleLine.h
[edit]