PATH:
usr
/
local
/
include
/
node
// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_NODE_OBJECT_WRAP_H_ #define SRC_NODE_OBJECT_WRAP_H_ #include "v8.h" #include <cassert> namespace node { class ObjectWrap { public: ObjectWrap() { refs_ = 0; } virtual ~ObjectWrap() { if (persistent().IsEmpty()) return; persistent().ClearWeak(); persistent().Reset(); } template <class T> static inline T* Unwrap(v8::Local<v8::Object> handle) { assert(!handle.IsEmpty()); assert(handle->InternalFieldCount() > 0); // Cast to ObjectWrap before casting to T. A direct cast from void // to T won't work right when T has more than one base class. void* ptr = handle->GetAlignedPointerFromInternalField(0); ObjectWrap* wrap = static_cast<ObjectWrap*>(ptr); return static_cast<T*>(wrap); } inline v8::Local<v8::Object> handle() { return handle(v8::Isolate::GetCurrent()); } inline v8::Local<v8::Object> handle(v8::Isolate* isolate) { return v8::Local<v8::Object>::New(isolate, persistent()); } inline v8::Persistent<v8::Object>& persistent() { return handle_; } protected: inline void Wrap(v8::Local<v8::Object> handle) { assert(persistent().IsEmpty()); assert(handle->InternalFieldCount() > 0); handle->SetAlignedPointerInInternalField(0, this); persistent().Reset(v8::Isolate::GetCurrent(), handle); MakeWeak(); } inline void MakeWeak() { persistent().SetWeak(this, WeakCallback, v8::WeakCallbackType::kParameter); } /* Ref() marks the object as being attached to an event loop. * Refed objects will not be garbage collected, even if * all references are lost. */ virtual void Ref() { assert(!persistent().IsEmpty()); persistent().ClearWeak(); refs_++; } /* Unref() marks an object as detached from the event loop. This is its * default state. When an object with a "weak" reference changes from * attached to detached state it will be freed. Be careful not to access * the object after making this call as it might be gone! * (A "weak reference" means an object that only has a * persistent handle.) * * DO NOT CALL THIS FROM DESTRUCTOR */ virtual void Unref() { assert(!persistent().IsEmpty()); assert(!persistent().IsWeak()); assert(refs_ > 0); if (--refs_ == 0) MakeWeak(); } int refs_; // ro private: static void WeakCallback( const v8::WeakCallbackInfo<ObjectWrap>& data) { ObjectWrap* wrap = data.GetParameter(); assert(wrap->refs_ == 0); wrap->handle_.Reset(); delete wrap; } v8::Persistent<v8::Object> handle_; }; } // namespace node #endif // SRC_NODE_OBJECT_WRAP_H_
[-] zlib.h
[edit]
[+]
libplatform
[-] node_version.h
[edit]
[-] v8-version-string.h
[edit]
[-] node_internals.h
[edit]
[-] js_native_api.h
[edit]
[-] v8-testing.h
[edit]
[+]
..
[-] v8-util.h
[edit]
[+]
uv
[-] v8-wasm-trap-handler-win.h
[edit]
[-] v8-preparser.h
[edit]
[+]
openssl
[-] v8.h
[edit]
[-] v8-wasm-trap-handler-posix.h
[edit]
[-] node_buffer.h
[edit]
[-] v8-debug.h
[edit]
[+]
uv-private
[-] v8config.h
[edit]
[-] common.gypi
[edit]
[-] js_native_api_types.h
[edit]
[-] ares_version.h
[edit]
[-] node_api_types.h
[edit]
[-] v8-profiler.h
[edit]
[-] v8-version.h
[edit]
[-] node_object_wrap.h
[edit]
[-] v8-internal.h
[edit]
[-] uv.h
[edit]
[-] v8-platform.h
[edit]
[-] node.h
[edit]
[-] nameser.h
[edit]
[-] v8-value-serializer-version.h
[edit]
[-] node_api.h
[edit]
[-] zconf.h
[edit]
[-] v8stdint.h
[edit]
[-] config.gypi
[edit]
[-] ares.h
[edit]