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ncurses-devel-5.9
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test
.\"*************************************************************************** .\" Copyright (c) 1998,2006 Free Software Foundation, Inc. * .\" * .\" Permission is hereby granted, free of charge, to any person obtaining a * .\" copy of this software and associated documentation files (the * .\" "Software"), to deal in the Software without restriction, including * .\" without limitation the rights to use, copy, modify, merge, publish, * .\" distribute, distribute with modifications, sublicense, and/or sell * .\" copies of the Software, and to permit persons to whom the Software is * .\" furnished to do so, subject to the following conditions: * .\" * .\" The above copyright notice and this permission notice shall be included * .\" in all copies or substantial portions of the Software. * .\" * .\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * .\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * .\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * .\" IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * .\" DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * .\" OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * .\" THE USE OR OTHER DEALINGS IN THE SOFTWARE. * .\" * .\" Except as contained in this notice, the name(s) of the above copyright * .\" holders shall not be used in advertising or otherwise to promote the * .\" sale, use or other dealings in this Software without prior written * .\" authorization. * .\"*************************************************************************** .\" .\" $Id: bs.6,v 1.2 2006/04/22 22:42:44 tom Exp $ .TH BATTLESHIPS 6 "Aug 23, 1989" .SH NAME bs \- battleships game .SH SYNOPSIS battle [ -b | -s ] [ -c ] .SH DESCRIPTION This program allows you to play the familiar Battleships game against the computer on a 10x10 board. The interface is visual and largely self-explanatory; you place your ships and pick your shots by moving the cursor around the `sea' with the rogue/hack motion keys hjklyubn. .PP Note that when selecting a ship to place, you must type the capital letter (these are, after all, capital ships). During ship placement, the `r' command may be used to ignore the current position and randomly place your currently selected ship. The `R' command will place all remaining ships randomly. The ^L command (form feed, ASCII 12) will force a screen redraw). .PP The command-line arguments control game modes. .nf -b selects a `blitz' variant -s selects a `salvo' variant -c permits ships to be placed adjacently .fi The `blitz' variant allows a side to shoot for as long as it continues to score hits. .PP The `salvo' game allows a player one shot per turn for each of his/her ships still afloat. This puts a premium scoring hits early and knocking out some ships and also makes much harder the situation where you face a superior force with only your PT-boat. .PP Normally, ships must be separated by at least one square of open water. The -c option disables this check and allows them to close-pack. .PP The algorithm the computer uses once it has found a ship to sink is provably optimal. The dispersion criterion for the random-fire algorithm may not be. .SH AUTHORS Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A. DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.
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[-] hashtest.c
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[-] demo_termcap.c
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[-] widechars-utf8.txt
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[-] README
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[-] edit_field.h
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[-] test_getstr.c
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[-] hanoi.c
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[-] railroad.c
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[-] test_addwstr.c
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[-] linux-color.dat
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[-] test_add_wchstr.c
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[-] bulgarian-utf8.txt
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[-] testcurs.c
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[-] modules
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[-] knight.c
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[-] bs.c
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[-] install-sh
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[-] configure
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[-] test_instr.c
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[-] configure.in
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[-] test_opaque.c
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[-] bs.6
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[-] demo_menus.c
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[-] test_get_wstr.c
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[-] insdelln.c
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[-] xterm-88color.dat
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[-] testaddch.c
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[-] dots.c
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[-] redraw.c
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[-] programs
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[-] gdc.6
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